Rob Browning <pluvius3@hotmail.com> writes:
> And, of course, the problem is that Dragon Quest was never designed
> with intent for a portable format.  Doing so now changes the tone of
> the series.

You seem awfully sure about that for a game that isn't even written
yet.

> >Of course in contrast, if a player is the type looking for quick
> >gratification, RPGS are probably not the best choice in genre anyway,
> >right?
> 
> They're not the best choice in genre for a system which is designed
> for quick gratification.  Exactly my point.

Perhaps the system was not designed for quick gratification, but for
portability.  I know, it's a stretch to consider a portable gaming
system to be designed around that idea, but work with me here.  Just
because portable games, in the past, have been designed around the
type of gaming that you prefer on them doesn't mean that it's an
inherent limitation of the platform; it simply means that there's been
a convention in the past.  FF3, and now DQ9, are changing that.

-=Eric