Re: Nintendo DS sticks a sword down PS3's throat - DRAGON QUEST 9 on DS, not PS3
On Fri, 15 Dec 2006 05:39:50 GMT, Abraham Evangelista
<daken@verizon.net> wrote:
>On Thu, 14 Dec 2006 13:51:51 -0500, Rob Browning
><pluvius3@hotmail.com> wrote:
>
>>On Thu, 14 Dec 2006 03:06:12 GMT, Abraham Evangelista
>><daken@verizon.net> wrote:
>>
>>>On Wed, 13 Dec 2006 16:08:26 -0500, Rob Browning
>>><pluvius3@hotmail.com> wrote:
>>>>Because of this, portable
>>>>games are supposed to be quick to play and enjoy during the time you
>>>>spend on the subway or a ten-minute coffee break.
>>>
>>>To a lesser extent I agree with you. Some games are a little bit time
>>>consuming, which might hurt their viability on a portable platform.
>>>
>>>But that's nothing that a save file can't fix.
>>
>>It is if you don't allow the player to save where ever he wants, which
>>is the case with console RPGs.
>
>Is the case with POORLY PROGRAMMED console RPGs which won't fare any
Just about every console RPG is like that. I agree that a number (but
by no means all) of the portable RPGs have memo saves, but that
changes the style of the game and thus goes to prove my point.
>If you're going to put a game on a portable, make the concessions
>necessary to make it work on that format! Thankfully, most RPGs are
>pretty good about that. Classic arcade, and platformers sadly, fare
>less well. But games designed with intent for a portable format
>rarely make that mistake.
And, of course, the problem is that Dragon Quest was never designed
with intent for a portable format. Doing so now changes the tone of
the series.
>>And besides that, save files still
>>don't fix the problem of not feeling like you've accomplished anything
>>after your ten minutes of play. Not many console RPGs can give you
>>that sense of accomplishment in that short amount of time.
>
>That's more a question of pacing, and obsessive behavior. If you're
>the type that likes to grind levels, I suppose longer sessions work
>well. Personally I hate to grind, so a battle or two here and there
I don't like grind either, but most console RPGs require it to a fair
extent. Certainly DQ does. Even having to deal with the boring
random battles between Point A and Point B counts as grind. It pads
the game out, thus requiring players to spend more time in order to do
anything meaningful.
>Of course in contrast, if a player is the type looking for quick
>gratification, RPGS are probably not the best choice in genre anyway,
>right?
They're not the best choice in genre for a system which is designed
for quick gratification. Exactly my point.
Rob
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