Rob Browning wrote:
> On Sun, 17 Dec 2006 23:51:01 -0000, syscjm@sumire.eng.sun.com (Chris
> Mattern) wrote:
> 
>> I am still trying to figure out why you think CRPGs are unsuited to 
>> portable formats when they have a long and successful history there,
>> going back fifteen years or more.  The first computer RPG I ever
> 
> There are a number of things that have been received fairly well
> despite not being suited to their media.  Take audiobooks, for
> example.  It's much easier to read a book than it is to listen to one,
> yet people like audiobooks because you can make use of them while
> driving a car or doing other things that prohibit reading.  But at
> home, most people would choose the print book over the audiobook.
> 
> Also note that a big part of the reason why involved games have been
> on portables for so long is that for a large period of the portable's
> lifespan, gaming was thought to be exclusively the province of
> children.  These are people with plenty of time on their hands and no
> money, so the longer a game lasts the better it is for them.  And when
> they run out of games to play on a console (not a farfetched concept
> for people with no money, especially back in the days of cartridges),
> they'll start playing portable games whether or not they're at home. I
> played FFL2 way back in the day a number of times for precisely this
> reason.

Your argument has no logic behind it. It is just a series of meaningless 
random points that have nearly no bases in facts and strung together by 
a thin thread of self-righteous indignation and contempt with reality.

Farix

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