Rob Browning wrote:
> On Fri, 15 Dec 2006 22:09:45 -0500, "sanjian" <sanjian@widomaker.com>
> wrote:
>
>> Rob Browning wrote:
>
>>> Part of the problem is that for a Dragon Quest game to be programmed
>>> so it will work well on the DS, it would have to be significantly
>>> different from other Dragon Quest games.  You shouldn't make
>>> dramatic changes to a numbered series, especially when it's one
>>> that has been notably anti-evolution like DQ has.
>>
>> You mean like DQ 7 and preceeding, all of which were on systems
>> inferior to the DS, except for 7, which was on par?
>
> What do you mean?  I'm not talking about the graphics here; those are
> of minor importance and only mentioned to further describe Squenix's
> inconsistency in recent years.

Then you've really got no point.

>> The only difference between having it on the DS and on the PS3 is it
>> won't be as pretty.
>
> And it will be on a portable.  That itself either means that it will
> be unsuitable for the system or it will be changed to be made suitable
> for the system.  Reports make it sound like the latter will be true.

You keep throwing around the term unsuitable as if it has any meaning.  The 
fact that it has a battery instead of being slave to the nearest electrical 
outlet doesn't make it unsuitable.  There is NOTHING, other than the size of 
the screen, that a "full" gaming system brings to the table, that is not 
also present on a portable of equal power.  So anything that's suitable for 
a full-sized system, that won't suffer from the smaller screen, is suitable 
on the portable.  The portable only has the added advantage of, well, 
portability.