update on situation with Revolution development kits
http://revolution.ign.com/articles/690/690730p1.html
by Matt Casamassina
February 22, 2006 - In a recent interview with Engadget, Nintendo of
America's executive vice president of sales and marketing suggested
that software houses everywhere should be able to get their hands on a
Revolution development kit in the near future, if not already.
"We have shipped over a thousand controller dev kits to developers so
that they can begin getting experience with the controller mechanics,"
Fils-Aime elaborated.
IGN Revolution has been in talks with a half dozen studios around the
globe for further details about the nature of the kits. While the
fundamentals of the innovative new controller can be experienced with
the barebones development hardware available to most developers, the
majority of kits out there are hardly representative of the final
Revolution system.
Developers we spoke to confirm that - at least so far - three revisions
of the development kits have been sent out to studios. The first
development kit was, quite literally, a GameCube console with a wired
Revolution controller attached. The second was the same with a few
minor tweaks. And the third prototype, which was shipped to most
studios about a month ago, follows the same structure, but also shows
some boosts in CPU power, according to sources.
Insiders allege that some big-name publishers have recently received a
more complete Revolution development kit - we call it revision three
and a half -- complete with internal hardware more reflective of the
'new generation' system and a wireless Revolution controller. However,
most uncommitted third parties will not gain access to this unit for
several weeks, if not longer.
Developers making Revolution software that will show up at E3 2006 in
playable form - high profile companies like EA and Ubisoft, to name a
few - will soon be sent the official fourth SDK prototype, which
promises to deliver between 90% and 95% of the final system's
performance.
Software houses tell IGN that any studio familiar with GameCube's
architecture will find that they can get their Revolution projects up
and running in no time. The make-up of the systems is very similar,
although Revolution will be roughly twice as powerful.
Asked whether or not Revolution's horsepower was insufficient, one
development source said no. "At first, we were discouraged that it
would be less powerful than Xbox 360, but once we got everything
working with the controller, our concerns faded," he explained.
Other studios IGN Revolution has been in contact with have echoed this
enthusiasm, always admitting that Nintendo's new console will be less
powerful, but stressing that with the emphasis on the innovative
controller it simply won't matter.
Final, completely finished development kits are expected to be made
widely available this June, according to sources we contacted.
Every studio insider we queried said that they believed Revolution
could launch for under $200, and possibly as low as $150 - a figure
that would amazingly put Nintendo's new console at a price point
hundreds of dollars cheaper than any competitor.
Nintendo itself has not yet commented on a Revolution price point,
except to confirm that it would sell for less than $299. However, if
the price of Revolution development hardware is any indication, the
system could be very cheap indeed. Studios tell IGN that Revolution
SDKs sell for about $2,000, which is thousands of dollars cheaper than
a PSP SDK, let alone an Xbox 360 or PlayStation 3 one.
The Big N is scheduled to speak - even if only a little bit - about its
self-described new generation console this March at the Game Developers
Conference. IGN Revolution will be there.
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