Re: Nintendo DS sticks a sword down PS3's throat - DRAGON QUEST 9 on DS, not PS3
On Sat, 16 Dec 2006 15:40:47 -0500, "sanjian" <sanjian@widomaker.com>
wrote:
>Rob Browning wrote:
>> On Sat, 16 Dec 2006 08:37:56 -0500, "sanjian" <sanjian@widomaker.com>
>> wrote:
>>
>>> RelMark wrote:
>>>> "sanjian" <sanjian@widomaker.com> wrote:
>>
>>>>> The only difference between having it on the DS and on the PS3 is
>>>>> it won't be as pretty.
>>>>
>>>> I'm sure it's just a coincidence that after eight single-player,
>>>> turn-based Dragon Quests, they're switching to "an action-oriented
>>>> battle system playable cooperatively by up to four players" at the
>>>> same time as the series moves to a handheld system.
>>>
>>> Could they not do that on the PS3? Is there something about the DS
>>> that forces that? Is there ANYTHING to actually tie your conspiracy
>>> theory to
>>
>> So you're saying that it is a coincidence? That's a rather unlikely
>> coincidence.
>
>Is there something about the DS that forces action-oriented, as opposed to
>traditional RPG-style (so long as Y's isn't your traditional RPG of choice)?
>Is there something about the PS3 that prohibits it? Unless you can answer
I believe I answered both of those questions below.
>As far as the co-op portion, I'll just say "if you can do it, why not give
>it a go?" Having decided to go with the DS, they figured it would be
Because it doesn't belong in the series?
>interesting to take advantage of the wifi. I highly doubt that the mere
>existance of the wifi option prompted them to change the fundamental nature
>of DQ9's gameplay. That would be the tail wagging the dog.
The tail has been wagging the dog in Squenix for years.
>> game to cover them up, and these are the changes that Squenix chose.
>> Co-op play because it takes advantage of the system's portability, and
>> action-based play because it reduces the amount of time that it takes
>> to accomplish something in the game. They wouldn't have bothered
>
>And yet, the fact that plenty of us enjoy RPGs on portables still hasn't
Didn't I already argue with you about how the fact that plenty of
people "enjoy" MMORPGs doesn't actually make them any fun? I think
that was you.
Anyway, while traditional console RPGs on portables are still fun at
least, they would be more fun on consoles.
>> making these changes if the game was going to be on the PS3,
>> especially since co-op play would not work nearly as well on it.
>
>So, changes in gameplay are ONLY sparked by changes in systems?
No, but they are in this case.
Rob
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