Sender: emschwar@aragorn Newsgroups: alt.games.final-fantasy,alt.games.video.nintendo.gamecube,rec.arts.anime.misc,japan.videogames.nintendo Subject: Re: Nintendo DS sticks a sword down PS3's throat - DRAGON QUEST 9 on DS, not PS3 References: <1165912373.082493.215880@16g2000cwy.googlegroups.com> <131220061423598624%invid@localnet.com> <8hq0o2tkhpsbulsrnk28icgfgun5474pqt@4ax.com> <9he1o292siomf04k8ud0s8j9tg4u4p6uk6@4ax.com> <5gr5o25p567g2j050s4fre22n30mfultug@4ax.com> Organization: Hardly any From: Eric Schwartz Date: 15 Dec 2006 11:57:10 -0700 Message-ID: <87k60txa0p.fsf@aragorn.emschwar> Lines: 25 User-Agent: Gnus/5.09 (Gnus v5.9.0) Emacs/21.4 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii NNTP-Posting-Host: hplu.fc.hp.com X-Trace: usenet01.boi.hp.com 1166209031 15.11.146.86 (15 Dec 2006 11:57:11 -0700) Path: ccsf.homeunix.org!CALA-MUZIK!newsfeed.media.kyoto-u.ac.jp!newsfeeds.ihug.co.nz!ihug.co.nz!news.compaq.com!usenet01.boi.hp.com!not-for-mail Xref: ccsf.homeunix.org japan.videogames.nintendo:657 Rob Browning writes: > And, of course, the problem is that Dragon Quest was never designed > with intent for a portable format. Doing so now changes the tone of > the series. You seem awfully sure about that for a game that isn't even written yet. > >Of course in contrast, if a player is the type looking for quick > >gratification, RPGS are probably not the best choice in genre anyway, > >right? > > They're not the best choice in genre for a system which is designed > for quick gratification. Exactly my point. Perhaps the system was not designed for quick gratification, but for portability. I know, it's a stretch to consider a portable gaming system to be designed around that idea, but work with me here. Just because portable games, in the past, have been designed around the type of gaming that you prefer on them doesn't mean that it's an inherent limitation of the platform; it simply means that there's been a convention in the past. FF3, and now DQ9, are changing that. -=Eric