From(投稿者): | "WildStyle24_7" <wildstyle247@gmail.com> |
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Newsgroups(投稿グループ): | alt.games.video.nintendo.gameboy.advance,alt.games.video.nintendo.gamecube,japan.videogames.nintendo,rec.games.video.nintendo,uk.games.video.gamecube |
Subject(見出し): | Re: Understanding the Revolution Controller |
Date(投稿日時): | 19 Sep 2005 02:26:55 -0700 |
Organization(所属): | http://groups.google.com |
References(祖先記事, 一番最後が直親): | (G) <pPidnbh52a4R6bbeRVn-hg@comcast.com> |
(G) <_OKWe.1616$Jm.148@newssvr27.news.prodigy.net> | |
(G) <18zlkzxsdkqyu$.9e9kcl8jj07d.dlg@40tude.net> | |
Message-ID(記事識別符号): | (G) <1127122015.839400.51450@f14g2000cwb.googlegroups.com> |
Followuped-by(子記事): | (G) <87irwxdpxg.fsf@localhost.localdomain> |
ln wrote: > > Imagine a tennis game, as well as hitting and adding power, you'll be able > to add top/back spin in the same fashion as you would with a real tennis > racket- with a twist of the handle. > Or Soul Calibur where you use the controller to actually weild the sword...