Re: Playstation3 is FAR, FAR less powerful than originally planned
The PS3 is not going to be as powerfull as stated at E3.
MS has come out with some compartive calculations of their own.
See:
http://xbox360.ign.com/articles/617/617951p1.html?fromint=1
<r500> wrote in message news:npadnTjMQcrawBPfRVn-uQ@comcast.com...
> Playstation3 only has 1 Cell Processor
>
> quote:
> __________________
> " Although early reports suggested that PS3 would use four or even eight
> Cell CPUs, many developers now believe that the system may only have one -
> "
> __________________
> http://gamesindustry.biz/news.php?aid=8790
>
>
> and even this single Cell Processor has only 7 of the SPEs (the workhorse
> of Cell) activated, instead of the normal
> 8 SPEs.
>
> so instead of a full Cell Processor with 9 cores, the PS3 has a Cell
> Processor with 8 cores (1 PowerPC + 7 SPEs)
>
> and this is a far cry from what was originally planned for PS3. lets look
> back at how many times PS3 has been downgraded over the years:
>
>
> 1.) PS3 was going to be 1,000 times the power of PS2.
> that would have meant 6.2 Teraflops / Tflops, because the PS2
> performance is 6.2 Gigaflops / Gflops
>
>
> 2.) then it was going to be at least a 4-Cell system, with 4 PowerPCs
> and 32 APUs (APUs are now SPEs) for a total of at least 1 Teraflop / Tflop
> @ 4 GHz. that is still powerful even though it's a big downgrade from
> original goal.
>
> 3.) then it was realized that PS3 would get only one Cell Processor - but
> this would be an improved Cell with SPEs that have 256K local memory
> instead of the 128K that the APUs had. running at 4.6 GHz. providing
> 256 (SPEs)
> 288 Gflops total (SPEs plus VMX). a new version of Cell was also made,
> with further increased performance. it was thought that PS3 with 1
> strong Cell Processor would reach 300 to 320 Gflops.
>
> 4.) the PS3 that was announced this week is significantly less powerful
> from even what I said in (3.). the final PS3 is going to have one
> cripled Cell Processor with only 7 SPEs, and only clocked at 3.2 Ghz,
> which produces only 218 Gflops.
>
>
> so from (1) to (4) we are going from 1000 times the performance of
> Playstation2, down to only 35 times the performance of Playstation2.
> that is roughly 28 times LESS powerful than what Sony originally
> promised.
>
> not that I actually believed Sony's original claims about 1000 times the
> power of PS2, but, it just goes to show you the difference between hype
> and reality.
>
> for those that dont believe that Sony ever said PS3 would be 1000 times
> more powerful than PS2, I have a few examples
>
> http://groups-beta.google.com/group/rec.games.video.sega/msg/551d3b67432c8445?dmode=source&hl=en
> _______________________________________________
> "PlayStation3 Revealed?
>
> Kutaragi breaks moore's law, claims 1000x chip performance for PS3"
>
> " By 2006, the third generation system will arrive, with EE3 and GS3,
> featuring 1000 times the performance of the tool-just in time for the
> PS2, which will also be delivered around that date, according to sony
> sources mentioned in the EE times article.
>
>
> HERE's the PlayStation3 part
>
>
> So what kind of statistics would a game system capable of 1000 times
> PS2's performance generate?
> If you do the math, that's 66 trillion polygon calculations per second.
> On a spuer-high-definition 6400x4800 screen, that's more than enough
> polygons to update pixel size triangles more than 120 times per
> second.that's both bettor than movie resolution and a refresh rate
> faster than the human eye can detect (in fact, those results can be doen
> by a mere 3.6 trillion ploys per second)."
>
> ___________________________________________________-
>
>
>
>
>
>
> http://groups-beta.google.com/group/comp.graphics.apps.softimage/msg/3c2b5be12c0362a4?dmode=source&hl=en
> ________________________________________________
> " The Phase 3 workstation, scheduled to appear around 2005-2006, will have
> the
> Emotion Engine 3 and Graphic Synthesizer 3, which will have drastically
> changed architectures. As a result, the workstation will have 1,000 times
> performance of the development tool workstation, and will handle 4,000 x
> 2,000-pixel pictures at 24-to-120p. At this stage, Playstation3 will be
> taking a shape, Sony said. "
> ___________________________________________
>
>
> http://ps2.ign.com/articles/072/072836p1.html
> ____________________________________________________
> " PS3 Will Have 1,000 Times Performance of PS2
> SCEI senior VP says that PlayStation 3 will significantly out-perform
> layStation2.
> by David Zdyrko
> November 17, 1999 - According to a news release on AsiaBizTech, Shin-ichi
> Okamoto said, "We are working to create the PlayStation 3 game machine so
> that it will have 1,000 times the performance of the PlayStation 2."
> Okamota, senior vice president of the research and development division of
> Sony Computer Entertainment, said this when he gave a keynote speech at
> the "Microcomputer System & Tool Fair '99" held at Tokyo Big Site from
> Nov. 10-12.
>
>
>
> As indicated by the story, SCE surveyed content developers when they were
> developing the PlayStation 2; the developers said that they would need a
> performance of 18,000 times that of the PlayStation in order to generate
> game images in real-time. Sony suggests that the PlayStation 2 is 300
> times as powerful as the current PlayStation, falling short of what the
> content developers had wanted. In regards to this, Okamoto said, "We
> understand the requirement is half met. We would like to realize the goal
> in the development of our next version, the PlayStation 3."
> __________________________________________
>
>
> http://www.eetimes.com/story/OEG19991006S0040
>
> http://www.geek.com/news/geeknews/2001jan/gam20010123003936.htm
>
> there are many more but that should be enough
>
>
>
>
>
>
>
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