Re: Team Ninja's Itagaki talks Xbox 360
"Xeni*" <Xen0s@ba.it> wrote in message
news:%qLxe.27441$h5.1251179@news3.tin.it...
>
> "Boody Bandit" <boodybandit@hotmail.com> ha scritto nel messaggio
> news:Le-dnXO9j44fmlrfRVn-
>
> >> >>
> >> >> tecmo is a AAA developer, they will use all cores, well done!!
> >> >>
> >> >> I can't wait to see the final version of doa4
> >> >
> >> > ?
> >> >
> >> > i can't wait to see *something else than an new DOA*.
> >> > if tecmo could come up with a new project, something new and fresh,
> >> > i'll
> >> > be happier than seeing another sequel.
> >>
> >> I'm happy if tecmo will release a good game that use most of the
hardware
> >> power
> >> of course, if I can choose, I prefer an original game than a sequel,
but
> >> better a fantastic sequel than a crappy original one
> >> ;)
> >
> > DOA is pretty with nice sound but I wouldn't call it a fantastic game.
> > It falls way down the list of fighters when comparing it to the other
top
> > games in the genre
>
> wait: I'm talking of DOA4, at this stage nobody knows what this will be,
one
> of the known few things is that it will use all the cores and effects
> available
> I think that the results will be graphically enormous, similar to this CG
> rendering:
> http://tinyurl.com/acx3j
>
> we've to sit and wait few months, the beta kits now are in the hands of
> developer
Regardless of how good looking DOA4 is it will still play like all the other
DOA games.
R-P-S = a simplistic engine with way too easy counter moves. In the past
few DOA games you could just sit there and counter, counter, counter to win.
I rarely ever had to throw a punch or kick..
The game engine is my biggest complaint, and that of most other fight fans.
It may look and sound AAA but it doesn't play AAA, is all I am saying.
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