On Sat, 16 Dec 2006 01:23:25 -0800, I V <wrongbad@gmail.com> wrote:

>On Fri, 15 Dec 2006 11:57:10 -0700, Eric Schwartz wrote:
>> Perhaps the system was not designed for quick gratification, but for
>> portability.  I know, it's a stretch to consider a portable gaming
>> system to be designed around that idea, but work with me here.  Just
>> because portable games, in the past, have been designed around the
>> type of gaming that you prefer on them doesn't mean that it's an
>> inherent limitation of the platform; it simply means that there's been
>> a convention in the past.  FF3, and now DQ9, are changing that.
>
>This brings up something I (with my extraordinarily limited knowledge of
>contemporary console gaming) have been thinking about for a while. It
>seems (maybe) that increasingly what you might call  "old-school" gamers
>are moving towards portable systems - the various FF games on the Advance
>and DS would be an example of this. Is this true (like I say, I pay very
>little attention to what happens in the world of console games these days,
>so I could just be hallucinating)? If so, given that there seems to be a
>division of labor between the DQ and FF games (DQ for people who want more
>of the same type of game, FF for people who want the shiny new stuff), I
>guess releasing DQ on the DS would make sense.

Certainly older gamers are moving towards portable systems.  This
would include those of the nostalgia-bound variety.  But that doesn't
address how appropriate the game itself is to the system, nor how a
game with co-op action-based gameplay would appeal to said gamers.

Rob
ploovTeHSPaeMBLoKuR@charter.net

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