In article <m8GdndPHDa39nV7fRVn-qQ@comcast.com>, <xenos> says...
>  http://www.anandtech.com/video/showdoc.aspx?i=2461
> 
> Microsoft's Xbox 360 & Sony's PlayStation 3 - Examples of Poor CPU 
> Performance
> 
> Date: June 29th, 2005
> Author: Anand Lal Shimpi
> 
> "In our last article we had a fairly open-ended discussion about many of the 
> challenges facing both of the recently announced next-generation game 
> consoles.  We discussed misconceptions about the Cell processor and its 
> ability to accelerate physics calculations, as well as touched on the GPUs 
> of both platforms.  In the end, both the Xbox 360 and the PlayStation 3 are 
> much closer competitors than you would think based on first impressions.
> 
> The Xbox 360's Xenon CPU features more general purpose cores than the 
> PlayStation 3 (3 vs. 1), however game developers will most likely only be 
> using one of those cores for the majority of their calculations, leveling 
> the playing field considerably.
> 
> The Cell processor derives much of its power from its array of 7 SPEs 
> (Synergistic Processing Elements), however as we discovered in our last 
> article, their purpose is far more specialized than we had thought. 
> Speaking with Epic Games' head developer, Tim Sweeney, he provided a much 
> more balanced view of what sorts of tasks could take advantage of the Cell's 
> SPE array.
> 
> The GPUs of the next-generation platforms also proved to be quite 
> interesting.  In Part I we speculated as to the true nature of NVIDIA's RSX 
> in the PS3, concluding that it's quite likely little more than a higher 
> clocked G70 GPU.  We will expand on that discussion a bit more in this 
> article.  We also looked at Xenos, the Xbox 360's GPU and characterized it 
> as equivalent to a very flexible 24-pipe R420.  Despite the inclusion of the 
> 10MB of embedded DRAM, Xenos and RSX ended up being quite similar in our 
> expectations for performance; and that pretty much summarized all of our 
> findings - the two consoles, although implementing very different 
> architectures, ended up being so very similar.
> 
> So we've concluded that the two platforms will probably end up performing 
> very similarly, but there was one very important element excluded from the 
> first article: a comparison to present-day PC architectures.  The reason a 
> comparison to PC architectures is important is because it provides an 
> evaluation point to gauge the expected performance of these next-generation 
> consoles.  We've heard countless times that these new consoles would offer 
> better gaming performance than anything we've had on the PC, or anything we 
> would have for a matter of years.  Now it's time to actually put those 
> claims to the test, and that's exactly what we did.
> 
> Speaking under conditions of anonymity with real world game developers who 
> have had first hand experience writing code for both the Xbox 360 and 

Fercrissakes, it wouldn't of hurt you to post the full article instead 
of this tantalising snippet.
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