Re: Anandtech: both X360 and PS3 CPUs suck incredibly bad
In article <m8GdndPHDa39nV7fRVn-qQ@comcast.com>, <xenos> says...
> http://www.anandtech.com/video/showdoc.aspx?i=2461
>
> Microsoft's Xbox 360 & Sony's PlayStation 3 - Examples of Poor CPU
> Performance
>
> Date: June 29th, 2005
> Author: Anand Lal Shimpi
>
> "In our last article we had a fairly open-ended discussion about many of the
> challenges facing both of the recently announced next-generation game
> consoles. We discussed misconceptions about the Cell processor and its
> ability to accelerate physics calculations, as well as touched on the GPUs
> of both platforms. In the end, both the Xbox 360 and the PlayStation 3 are
> much closer competitors than you would think based on first impressions.
>
> The Xbox 360's Xenon CPU features more general purpose cores than the
> PlayStation 3 (3 vs. 1), however game developers will most likely only be
> using one of those cores for the majority of their calculations, leveling
> the playing field considerably.
>
> The Cell processor derives much of its power from its array of 7 SPEs
> (Synergistic Processing Elements), however as we discovered in our last
> article, their purpose is far more specialized than we had thought.
> Speaking with Epic Games' head developer, Tim Sweeney, he provided a much
> more balanced view of what sorts of tasks could take advantage of the Cell's
> SPE array.
>
> The GPUs of the next-generation platforms also proved to be quite
> interesting. In Part I we speculated as to the true nature of NVIDIA's RSX
> in the PS3, concluding that it's quite likely little more than a higher
> clocked G70 GPU. We will expand on that discussion a bit more in this
> article. We also looked at Xenos, the Xbox 360's GPU and characterized it
> as equivalent to a very flexible 24-pipe R420. Despite the inclusion of the
> 10MB of embedded DRAM, Xenos and RSX ended up being quite similar in our
> expectations for performance; and that pretty much summarized all of our
> findings - the two consoles, although implementing very different
> architectures, ended up being so very similar.
>
> So we've concluded that the two platforms will probably end up performing
> very similarly, but there was one very important element excluded from the
> first article: a comparison to present-day PC architectures. The reason a
> comparison to PC architectures is important is because it provides an
> evaluation point to gauge the expected performance of these next-generation
> consoles. We've heard countless times that these new consoles would offer
> better gaming performance than anything we've had on the PC, or anything we
> would have for a matter of years. Now it's time to actually put those
> claims to the test, and that's exactly what we did.
>
> Speaking under conditions of anonymity with real world game developers who
> have had first hand experience writing code for both the Xbox 360 and
Fercrissakes, it wouldn't of hurt you to post the full article instead
of this tantalising snippet.
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