On Sun, 17 Dec 2006 23:51:01 -0000, syscjm@sumire.eng.sun.com (Chris
Mattern) wrote:

>I am still trying to figure out why you think CRPGs are unsuited to 
>portable formats when they have a long and successful history there,
>going back fifteen years or more.  The first computer RPG I ever

There are a number of things that have been received fairly well
despite not being suited to their media.  Take audiobooks, for
example.  It's much easier to read a book than it is to listen to one,
yet people like audiobooks because you can make use of them while
driving a car or doing other things that prohibit reading.  But at
home, most people would choose the print book over the audiobook.

Also note that a big part of the reason why involved games have been
on portables for so long is that for a large period of the portable's
lifespan, gaming was thought to be exclusively the province of
children.  These are people with plenty of time on their hands and no
money, so the longer a game lasts the better it is for them.  And when
they run out of games to play on a console (not a farfetched concept
for people with no money, especially back in the days of cartridges),
they'll start playing portable games whether or not they're at home. I
played FFL2 way back in the day a number of times for precisely this
reason.

Rob
ploovTeHSPaeMBLoKuR@charter.net

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